Mega Man 9 Appeals To My Unfounded Sense Of Nostalgia

Anyone else hear about this Mega Man 9 news? Game news sites across the Web basically exploded a few weeks ago when it was learned that the new entry in the series would be presented in a style akin to the original games on the Nintendo Entertainment System. Anyone who knows me should be aware that this prospect excites me to no end (to those who don’t know me: this prospect excites me to no end). I figured I’d wait to talk about it until some kind of fancy official trailer was released to drool over, and IGN delivered!

Neat, huh? I realize they very well may not be treating NES-style graphics and sound as the legitimate art style I consider them to be, and that they likely are depending on old-school gamer chumps like myself to fork over hard-earned cash on something that may have taken them very little effort to complete, but a guy can certainly dream. There do seem to be some indications that they put some good time into this title. I’m no Mega Man aficionado, but I don’t recognize the music from past entries in the series (Die-hard fans, please correct me for likely being wrong). They lay claim to having created like a million new enemy sprites for the ninth entry in the series, and I suppose I can buy that.

But the most important thing is, they made a retro sequel to a classic game series! New Super Mario Bros. was fun and all, but this, for all intents and purposes this is a new NES game, and that’s something very special in an age of fancy Mode 7s, breathtaking full-motion video intros and advanced spline reticulations.

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