Archive for the 'Games' Category

Animal Crossing Galactica

mario August 27th, 2008

Special thanks to LesbianGeek (no, I’m not a member) for this totally awesome mashup of Animal Crossing and Battlestar Galactica!

Animal Crossing Galactica - Six and Baltar - Cylon Test
Little Six and Baltar look so cute trying (and failing!) to create a Cylon test!

Animal Crossing Galactica - Roslin
Animal Crossing Roslin for President!

Animal Crossing Galactica - Starbuck
A fine recreation, but I still hate her. Perhaps the horrible rage seething inside of me is a testament to the skills of the crafters!

Go lookit the rest already!

(courtesy of 4 color rebellion)

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E3 2008: Duke Nukem Trilogy trailer: what the hell were they thinking?

mario July 18th, 2008

A trailer was released at E3 for the Duke Nukem Trilogy. Watch it please!

As far as I can tell, Apogee had nothing to show for their efforts but felt they should at least release something for the big show. Too bad that something was so completely devoid of content as to be almost four minutes of the titles of the games jumping around to a metal track. And why did they linger so very long on Duke’s crotch at the end?

I suppose we won’t soon forget the names of the games, seeing as how they featured the titles so prominently. And repeatedly.

This trailer just makes it look like another Duke Nukem Forever, doomed to development hell for all eternity. I don’t think it helped their case to make a trailer with absolutely no game content, gameplay information or release dates. Do they think the killer Duke Nukem license is enough to hype up the product? Because they’re mistaken. Duke Nukem’s time as a game-seller has long passed.

But at least the trailer is freakin’ hilarious in its utter lack of substance. Won’t you laugh along with me?

UPDATE: Friend Matt just showed me this, and I thought you all should see: Burger Time trailer!

YouTube Preview Image

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Pokémon reimagined as people

mario July 11th, 2008

Caught this link on Sexy Videogameland today. So cute! They drew a hell of a lot of Poké-people, so there’s a good chance they included your favorites. I choose you, Oddish!

Check ‘em out! (sadly, the photos have been taken down, but you can go see a few at the blog link below)

(courtesy of Sexy Videogameland)

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Guitar Hero: World Tour details emerge, apparently the Wii version won't suck?

mario June 20th, 2008

IGN and Joystiq have both released huge detailed accounts of their experiences being shown the latest build of Guitar Hero World Tour (read one or the other, the information is pretty much the same in both). Sounds like a decent revision to the formula, with Neversoft adding a few Rock Band-y features (drums and vocals with accompanying expanded multiplayer modes) as well as their own touches (full song creation, extreme customization of characters and instruments). Of course, as a Wii owner, the only thing that I could think of was how we’ve been shafted for features in both Guitar Hero III and Rock Band, what with the lack of DLC and the complete removal of online modes in the case of the latter title. Luckily for me, the developers appear to have been sympathetic of said shafting, and went out of their way at the ve-eeeery end of IGN’s write-up to mention:

Activision was quick to point out that the Wii version will have the same features as the PS3 and 360. You can create songs, upload them, download them, and purchase famous downloadable tracks on Wii.

This is excellent news! Couple that with the promise of backwards-compatibility with the Les Paul controller (minus some fancy touchpad functionality in the new controllers, which I’m not so sure is necessary outside of the song editor), and I’m suddenly once again happy about the future of guitar-based rhythm games on my favorite next-gen console! I did find it amusing the way IGN stressed the fact that the screenshots were not from the Wii version, but hey, Guitar Hero III looked decent enough.

EDIT: Further details have come out! According to GameDaily, the Wii version of the game will support the storage and playing of DLC via SD card!

GD: With those downloadable packs, will players download that directly to the Wii’s internal memory or have you worked out a way to store those music packs elsewhere?

KB: Players can either download songs to the Wii System Memory or store songs on a SD Card, called the “Rock Archive”. When you want to play songs from the Rock Archive, players can create a custom set list, and then choose a venue and play!

GD: Will the packs feature music that’s more compressed to make sure that Wii owners can download other packs and save memory?
KB: The music is stored in a custom format for Wii so it’s as compact as possible, but still sounds great.

The good news keeps on comin’! Have to wonder why Nintendo insists that playback of media on SD cards isn’t a viable option if a third-party figures out a method of accomplishing this very task. Guess I’ll finally be picking up a big ol’ honkin’ SD card.

(courtesy of Nintendo Wii Fanboy, twice times, plus one)

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Grand Theft Auto NES

mario April 21st, 2008

OB_IMG - GTA NES Tanooki Any ol’ loser can envision a version of Grand Theft Auto for the NES. Plenty of Flash animators can make a passable simulation. But making a fake commercial for said game in the style of original 80s Nintendo ads? Now that’s enough to get me to embed your video on my fancy blog:

All the game needed was NES Zapper support. Still, truly a title before its time.

(courtesy of CollegeHumor, by way of Nintendo Wii Fanboy)

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Is… is that a Smash Bros. challenge?

mario March 4th, 2008

Excuse me, but what was that you just said? Here I was, minding my own business writing entries for my highly successful award-winning weblog on the Internet, when you had to come along on your high horse and issue me a Smash Bros. challenge! Me, of all people!

Now please understand, Smash Bros. Challenger, that I don’t mean to brag when I say this, but when one is the best Smash Bros. player that ever lived, it would be unfair to himself as well as to his challenger if he tried to deny this simple fact of life. Suffice to say, I’m the best Smash Bros. player that ever lived.

I suppose I can relate with your situation. You’re a rookie, green around the gills, a newcomer to the whole video game scene, and you want to make a name for yourself. You played a few rounds of Melee and think you’re pretty hot shit with Sheik (but not Zelda? Man, learn to exploit the full range of your fighter!), and you feel like you’re in a position to take down the reigning champion. I get it, I really do.

It’s just that you’re a fool.

Do you really think you’ve got what it takes to beat me, Smash Bros. Challenger? Do you think talking the big talk about challenging me to a game of Super Smash Bros. Brawl makes you a man? I would laugh derisively at your brazenness if I felt like acknowledging your feeble attempts to look tough. You ain’t tough.

More importantly, do you think you’re the first challenger to saunter down the main street, hands at the holster? Plenty have tried, and you sure as hell don’t see them lookin’ you square in the eye right now, do you? Look all around you, and you’ll see the decaying bodies of thousands of other twerps who thought they could take on the best. That’s right, I didn’t clean up afterward. I left them all there as a warning to those who might oppose me in the future. You’ll get used to the smell.

Not too much longer now, my friend. Keep an eye on that friend code thread. Are you ready for this?

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Absolute data corrupts absolutely

mario February 2nd, 2008

OB_IMG - Mr. Game & WatchStill disheartened by those lucky Japanese kids playing Super Smash Bros. Brawl over a month ahead of us, I thought I’d console myself with a little bit of the previous entry in the series, Super Smash Bros. Melee. This was the sparkling diamond amid a sea of GameCube coal. It came out less than a month after the ‘Cube’s stateside release, and I played it almost daily for a long time. Even after unlocking all the characters and stages and sound tests, I still kept playing. The game had an amazingly well-refined balance and complexity to it that made each experience unique. I quite literally saw something new every time I played that game. Though the occasional Super Mario Sunshine or Resident Evil 4 would momentarily attract my attention, I’d always come back to Melee. I played and loved the original N64 game, but Melee surpassed it in every way. Only in the past year have I seriously neglected the game, but it wasn’t out of lack of enjoyment. My hope was to approach Brawl from a fresh perspective, untainted by Melee‘s now antiquated graphics and control scheme. I want to be on the same play level as everyone else come release day. But since release day is now as far back as March 9th, I figured there wouldn’t be much harm in a little nostalgic run-through.

So I was sad to find that my save data was corrupted.

I guess six years is a long time to continually write and rewrite to a data file, but damnit, I had a lot of data! I had amassed thousands of hours (yes, thousands) of play time, fallen countless thousands of miles, and Link had racked up an impressive KO percentage. Kind of a bummer for all that to just disappear. Guess I’ll be making backups of such things in the future.

Sigh.

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There is no good reason for Brawl to be delayed

mario January 30th, 2008

OB_IMG - Brawl Delay There, I said it. I’ll even go so far as to say it again:

There is no good reason for Super Smash Bros. Brawl’s release to be delayed over a freakin’ month after the Japanese release this week.

What have we been looking at all these months on the Smash Bros. Dojo? Screenshots and videos, every single one of them containing text or spoken dialogue in English. Clearly translation has been hand in hand with game development throughout the entire process. So how come Japan gets the game in January, and we have to wait until March? I wish Nintendo would offer explanations beyond “delays in the completion”. If the game’s coming out in Japan this week, it is finished.

When Melee came out on the GameCube back in December ’01, it had been a mere two weeks since the Japanese release. Both games had the option to switch languages. I can’t understand what the holdup could possibly be getting this game stateside.

Nintendo: I was willing to put up with a several-month delay, but this latest one doesn’t even make any sense.

Also: that last statement doesn’t actually mean anything, because I’m still going to buy the game when it comes out, so obviously I’m gonna have to put up with the delays. But that doesn’t mean I have to be happy about the situation.

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Solid Kirby!

mario December 20th, 2007

Yeah yeah, this is another post about the Smash Bros. Dojo updates. Screw it, this one had some quality imagery.

We’re probably fairly well-acquainted with Kirby’s ability to copy his opponent’s powers, so at first glance this update may have appeared to be nothing new. But wait! New characters means new powers to copy and, more importantly, new looks to Kirbify! My favorite had to be Kirby as Snake, but there’s plenty of fanboyin’ to go around. Check him out won’t you:

Kirby as Solid Snake Throwing Grenade

(courtesy of Smash Bros. Dojo; Go check out the rest of the Kirby hats!)

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Confessions Of A Stuck Gamer

mario September 19th, 2007

I bought Resident Evil 4 as soon as it came out (on GameCube, a-duh), and loved the hell out of it. The game did a wonderful job at retaining the spooky atmosphere of the previous entries in the series proper while fixing some of the more glaring technical shortcomings (not even the diehard RE fans actually liked the fixed camera angles and inability to see where you were shooting half the time). The overall proliferation of ammunition and weaponry did nothing to reduce the sheer terror that comes when you’re down to your last shotgun shell in a crowded room of zombies Spanish-speaking Eastern European peasants and you have to decide whether to run or whip out the knife. I watched the story unravel, the enemies grow tougher, and the plot twists, uh, twist. I was having a blast.

Garrador But then I got stuck.

I (as Leon) walked into a nondescript room at the end of a long dining hall. A treasure chest stood in the center, but as I approached it, a cage lowered from the ceiling, trapping me with a Garrador. Of all the scary sights in this game, the creepy Chainsaw Man, the freakishly fast and deadly Colmillos, even the oppressive El Gigante, nothing scares me more than the Garrador. I don’t know what it is about them, but unless I’ve got a wide berth, I tend to panic and forget that they’re not actually terribly difficult to fight. The cage gives you no space to make a break for it, forcing you to deal with your immediate surroundings in the few seconds before the Garrador hears you and slices your head clean off. For whatever reason, I kept panicking and focusing on the wrong targets, trying to pick off the annoying zealots firing crossbows at me from outside the cage. The doors outside are secured with padlocks, and I was consistently being picked off by that God-damned Garrador.

I can’t believe I didn’t think to shoot the padlock.

I feel so silly admitting that here. I keep telling myself, There were padlocks to shoot earlier in the game! Why wouldn’t you retain that knowledge, fool? But my irrational panic in the presence of the Garrador made me completely ignore this glaring oversight on my part. Paul had mentioned this little strategy to me in passing recently, and I begrudgingly spun up the game disk for the first time in months and found that, yes, this solved the problem perfectly. Now I was free to pick off the zealots while the Garrador blindly ran around inside the cage, and could take him out from the outside without worrying about him charging at me. Finally I moved on! Go me!

Then I ran out of ammo in a fight with two Los Gigantes and died trying to cut their shins up with my knife. Sigh. Back to the drawing board.

I can just hear that blind bastard taunting me in my dreams. Fuck you, Garrador.

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