Archive for the 'Games in Real-Life' Category

The Gamer’s Bill of Rights (kinda like the other Bill of Rights, only it doesn’t mean anything)

mario August 29th, 2008

Figured I’d be a few hours late to the party instead of a few weeks (like normal): Stardock (developers of one of those OS X Dock hacks for Windows and probably other stuff) and Gas Powered Games (developers of the technology to end games’ names with “Siege”) have teamed up to pen a Gamer’s Bill of Rights. Edge Magazine ran a piece by Stardock CEO Brad Wardell, who lays out his mandates in a clear-cut manner and goes into a little detail on a few of the juicier declarations. The document is basically a laundry list of complaints both old and recent regarding the PC gaming environment (the consoles are largely devoid of these grievances). Though I try not to make a habit of reposting large chunks of others’ content, I feel having the entire body of work will help the discussion along (go check out the article as well, of course):

The Gamer’s Bill of Rights

We the Gamers of the world, in order to ensure a more enjoyable experience, establish equality between players and publishers, and promote the general welfare of our industry hereby call for the following:

1. Gamers shall have the right to return games that don’t work with their computers for a full refund.
2. Gamers shall have the right to demand that games be released in a finished state.
3. Gamers shall have the right to expect meaningful updates after a game’s release.
4. Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game.
5. Gamers shall have the right to expect that the minimum requirements for a game will mean that the game will adequately play on that computer.
6. Gamers shall have the right to expect that games won’t install hidden drivers or other potentially harmful software without their express consent.
7. Gamers shall have the right to re-download the latest versions of the games they own at any time.
8. Gamers shall have the right to not be treated as potential criminals by developers or publishers.
9. Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.
10. Gamers shall have the right that games which are installed to the hard drive shall not require a CD/DVD to remain in the drive to play.

Personally, I would have liked it if such an important document had been created by some sort of gamer legislature, instead of a missive from above (you know, a series of laws instead of a pair of stone tablets), but it’s hard to argue against any of the points made. The efforts on the part of game companies to curb piracy has resulted in an environment that hinders the average legal game owner’s ability to actually play the game they paid for. I love The Orange Box, but it feels awful weird having to connect to Steam whenever I need a quick offline Portal fix.

The saddest part about this whole document is that it had to be made in the first place. Most everything listed (except maybe having the physical media in the drive to play; it’s an effective anti-piracy measure that every owner of the game should be able to easily comply with, so quit yer whining) is common sense.

Of course, I do understand the needs to stop piracy, and a company blindly accepting these as policy without coming up with alternative means of protecting their assets is just asking for trouble, but it’d be nice if they gave some thought toward their customer’s… well, I wouldn’t exactly call them rights. More like ideals. In any case, I’ll readily support any company that supports such a bill (printing it on the box would be a nifty gesture). Speaking of which, this is apparently a picture of the document, possibly as seen at PAX?

(courtesy of GamePolitics)

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OH EM EFFIN’ GEE

mario March 9th, 2008

Brawl is out! Brawl is out! Brawl is out!

I went down to my local GameStop last night to try my luck at the tournament scene (got KO’d in sudden death first round), and to stand in line to pick up my copy of Super Smash Bros. Brawl at midnight. The crowd was hyped up and enthusiastic, and the tournament-goers were all good sports. I saw some wonderful homemade costumes so great that I had to snap a few photos:

Brawl Midnight Release - Link Cosplay Brawl Midnight Release - Mario Cosplay

I stayed up for hours playing the game last night, and did another huge marathon session today. This game is a marked improvement on the GameCube title in almost every way (no more sideways midair dodge? You’re killin’ me Smalls!), the online battles are absolutely wonderful, Subspace Emissary is the best single-player campaign they’ve ever offered (if you’ve ever played the Halberd level in Kirby Superstar, it’s kinda like that: long, epic, difficult, awesome; probably helps a lot that HAL Laboratories made both games)… I finally had to take a break to catch my breath. But you can be sure I’m up for taking on any challenger. Bring it, as they say.

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3D Zelda game marathon run!

mario January 12th, 2008

OB_IMG Wind Waker LinkA group of, let’s face it, insane Zelda fans at cameronbanga.com have decided to play straight through Ocarina of Time, Majora’s Mask, Wind Waker and Twilight Princess in the span of 48 hours! Go check out the live video feed! They’re also reading email during the event, so send them a message to show them your support, and let ‘em know who sent you! They’re also accepting money donations, and whatever they don’t spend on food is going toward Penny Arcade’s Child’s Play charity; if you’ve got any money to spend, Child’s Play is a great cause (I’ve talked about it in years past, they donate toys and video games to children in hospitals), and this is an awesome way to support a fine charity. But we can all agree that these guys are still a little crazy.

Crazy brilliant.

Please be aware that they sometimes say naughty things in the feed. I’m not gonna hold that against them, but you kids out there should tread lightly.

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Meteos character made out of twisty-ties

mario January 9th, 2008

I’m not one to brag, but I consider myself to be something of an amazingly skilled artist (please note subtle sarcastic undertones). One day while bored at work (fixing computers doesn’t really tax the artistic muscles much), I noticed I had a large amount of twisty-ties at my disposal. Remembering that the characters in the excellent DS puzzle game Meteos were generally stick-figureish in design, I realized I could probably recreate one of them!

So I did! Press on to see the pic and revel in its artistic awesomeness!

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How difficult is the ESRB rating system to figure out, anyway?

mario December 4th, 2007

2007-12-04 - Preview ImageMediaWise has released the latest edition of its Video Game Report Card, keeping an eye on various trends in the video game-playing and -selling industry. The 26-page PDF seems to mostly read as I would expect (a lot of kids are playing M-rated games and have little difficulty purchasing them from most retail outlets, parents don’t play games with their kids, kids and parents argue about how much they should play). But the statistic that disturbed me the most had to do with parents’ knowledge of the ESRB rating system.

Or lack thereof.

In collaboration with Harris Interactive, MediaWise conducted a “national survey of parents and children to determine the role of video games in their lives.” This survey found, among other things, that 72% of parents “know little or nothing about the ratings system overall and many could not identify the meanings of specific ratings such as AO (Adults Only) and EC (Early Childhood).” It goes on to state that twice as many parents said they understood TV ratings as those which understood video game ratings (54% vs. 27%)!

This sad state of affairs has bothered me for some time, but I didn’t realize it was quite this bad. The survey brings up a few possible causes, such as a lack of effort on the part of retailers to educate their customers, but I honestly don’t understand what’s so impenetrable about the rating system that makes parents so clueless about the whole thing. Is it that the labels aren’t exactly the same as the MPAA rating system used for movies? I don’t have any hard numbers on it but people seem to be pretty well-versed in that department. It’s not like this information is difficult to come across either. A very quick Google search for “video game ratings” yielded a handy guide from the ESRB themselves! Here it is in its entirety:

ESRB Rating System Chart

And in case you think even this is too difficult to find, every game sold in every store has an ESRB rating and explanation printed on the back of the box. Sure, the ESRB system isn’t perfect. The difference in maturity between 17- and 18-year-olds is probably not well-defined enough to deserve two ratings, and yet we have M and AO. The addition of an E10+ adds unnecessary complexity. But these concepts boil down to a damn simple buying guide: if your kid is younger than the recommended minimum age, or if the game contains specific content you find objectionable, you don’t buy them the game. Yes, even if they really really really wanna beat up hookers with baseball bats because their friends have the game and why won’t you buy it for me if their moms and dads bought it for them you don’t really love me I hate you.

Ahem.

The sad fact of the matter is that I know parents that won’t let their kids see an R-rated movie, but they’ll let them play an M-rated game. I personally don’t believe a violent video game will beget a violent child, but if you think your child isn’t mature enough to watch The Godfather, then they’re not mature enough to play it either. Don’t feel too bad about it though, I heard that game wasn’t much to write home about.

(numbers and percent signs courtesy of 2007 MediaWise Video Game Report Card; it’s a good read, and there are even positive upbeat parts! A few)

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DDR workout update

mario November 30th, 2007

I’ve been chatting about this off and on in the discussion thread for the previous entry, but I figured I’d give all y’all a more official update on my Dance Dance Revolution workout experiment. Since my initial post, I’ve transitioned over from Konamix to the GameCube’s Mario Mix. I seem to get a little extra kick out of dancing along to classic Mario tunes (though my favorite song in the game is the “Tritsch-Tratsch-Polka”-inspired “Always Smiling”), and the songs tend to skew a little easier than DDR games proper. It felt good to be able to ace the whole set of Hard mode songs and get a workout out of the deal too. I’ve reached a bit of a stopping point in terms of personal advancement; I got an ‘A’ in every song on Very Hard except for Bowser’s Castle (that green ‘B’ mocks me!), but the Super Hard songs seem to generally be beyond my ability to get above a ‘C’.

My initial goal was to burn at least 100 calories in a half-hour exercise session. I’m proud to say that I’ve improved well enough to obtain this goal well within the time frame (usually 7 or 8 songs can hit the mark, since I tend to stick to the World 4 songs, Very Hard, Mush Mode off), and often am not even breaking a sweat at the end! So today I decided to try and bump it up to 120 calories. If I can’t make it work in that timeframe, I’ll do my best to wake up a little earlier in the morning, but I’m very excited by what I see as a marked improvement in my workout times.

On top of that, I found out that I have access to a scale in my house! I don’t know how much of a good thing that is, but maybe it’ll give me a better indication of progress. We’ll see how that goes!

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Charles “It’sa Me!” Martinet To Write Autobiography

mario November 29th, 2007

Charles Martinet photo Charles Martinet, perhaps better known to most of you as the voice actor for Mario of Nintendo fame (I don’t think he provides my voice, I’ll have to look into that), has announced his intention to write an autobiography detailing his history working for Nintendo. I’m always intrigued to hear from various folks on their perspectives on the videogame industry, so there’s a good chance I’ll be picking this up when it’s available. Plus, come on. It’sa him, Mario!

I must say, however, that his perspective on the ever-present issue of violence in video games is…. well it’s not exactly troubling, but it’s not like he’s bringing anything new to the table:

Violence in videogames, if you can call it violence - you have to take it into perspective. I don’t think that people go out and steal cars because they play a car stealing game, any more than I think that someone is going to shoot somebody because they play a shooting game. You don’t do that because that a game.

I suppose if the only person he was arguing against was Jack Thompson, this might hold some water. But I don’t think any rational person decrying violence in video games (and yes, there are intelligent people making this argument intelligently and reasonably, as in people who aren’t Jack Thompson) is saying that performing X action in a game equates to X action in real life. I guess I’m getting a little off-base here, but I hope that the finished product ends up being a little more insightful and a little less “duuuuuuh, really?“. I’ve enjoyed the man’s work (even if he did do the voice of *shudder* Toadsworth), and I feel like his decade+ of experience in an industry I hold near and dear to my heart should make it an interesting read.

Now he’s just gotta write the thing.

Oh yeah, don’t watch the video on his seemingly-made-like-10-years-ago website. You’ll probably like him less.

(courtesy of ComputerAndVideoGames.com, by way of Nintendo Wii Fanboy)

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Like sunshine on a cloudy day

mario October 17th, 2007

In my efforts to maybe start to become a grown-up a little, I’ve decided to start a regular workout routine. I’d love to be a little more physically fit, and maybe shave off a few pounds while I’m at it.

Of course, in my efforts to work video games into my life as much as possible, I’ve decided to accomplish this workout routine with Dance Dance Revolution.

Has anyone else tried out the DDR workout? Got any advice to give? Would you recommend using the Workout Mode (this short eHow article that I wish I’d found before working out this morning seems to)? I like the thought of it tracking calorie burning, but the Game Mode breaks up the action into three-song groups, which makes for a good water break. Also, it keeps score, so that sets more clear goals in my mind (Get an ‘A’ or better! Stretch a combo through the whole song! And so on). Please comment away on the forum, I’d love to hear your opinions on the matter (I’m a little new to working out on a regular basis in general, so input from non-DDRers would also be appreciated).

For the curious, I’m playing DDR: Konamix, so suggestions on good workout routines on a song-by-song basis are also welcome.

[Discuss]

Real-Life Donkey Kong

mario September 23rd, 2007

Some guys from Jackass and Viva La Bam (I don’t know what that is, but I’m guessing it’s a lot like Jackass) recreate the first level of Donkey Kong. Barrel-jumping action follows!

Guess all it took to make me tolerate Jackass was to tie in video games. And omit some of the more severe physical injuries.

(courtesy of 4 color rebellion)

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We’ve Got A Lot Of Catching Up To Do

mario May 1st, 2007

Well this just makes my ability to play Mario Kart 64 upside-down seem small and insignificant in comparison. This guy can beat the first level of Super Mario Bros. without looking at the screen! He even gets a mushroom! Granted, he takes the weak man’s shortcut (though he gets bonus points for getting all the coins), but I don’t think I’d be able to pull off something like this. Click on to the TV In Japan blog to take a look-see, and be shamed once again by our so-called friends across the Pacific. Of course you know, Japan, this means war.

Also, watch more TV In Japan in general. I’m consistently entertained by the zaniness.

EDIT: YouTube took the video down, but I found an American kid doing much the same thing. He even gets partway into World 1-2!

Next task: Beat The Lost Levels blindfolded.

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