Two weeks ago, Nintendo finally unveiled their WiiWare download service, wherein developers can distribute small games through the Shop Channel for direct download. I must confess that most of the titles didn’t interest me at all (except Dr. Mario Online Rx, but that wasn’t available at launch), but after seeing a trailer for LostWinds via the new Nintendo Channel, I knew I’d have to give it a try. The novelty of tossing Toku around with the Wii Remote pointer function representing gusts of wind was too cool to pass up, and I’m glad to say I enjoyed every minute of the game.
That said, one aspect of this game bothered me: no one told me it was an episodic title.
My issue lies with the fact that I bought LostWinds with no indication present that it wasn’t going to have an ending. I was getting into a serious groove, gaining new wind powers, becoming more skillful in my blowing-around prowess, and fighting a novel “put your newfound powers into practice” end boss, and suddenly the game goes into epilogue “To Be Continued” mode! Credits rolled just as I was really starting to enjoy the game! Witiff?
Please note that this would not have bothered me one smidgen if it had been clearly identified as part of a series on the box (er, the digital eBox). When a game starts with a cutscene talking about evils rising and a hero is revealed to stop said evils, you expect some serious evils-punching by game’s end, not another cutscene talking about how you really need to get around to that someday. Anyone that beat Golden Sun (and *sigh* Golden Sun 2) knows exactly what I’m talking about here. At least with Rain-Slicked Precipice, I know I’m in it for eighty-some-odd bucks by the time it finishes. How much will it cost me to see LostWinds through to its conclusion? And will I still be interested by the time I find out?
Oh yeah, for anyone that hasn’t yet finished LostWinds, Golden Sun, or Golden Sun 2… spoiler alert.
Any ol’ loser can envision a version of Grand Theft Auto for the NES. Plenty of Flash animators can make a passable simulation. But making a fake commercial for said game in the style of original 80s Nintendo ads? Now that’s enough to get me to embed your video on my fancy blog:
All the game needed was NES Zapper support. Still, truly a title before its time.
I went down to my local GameStop last night to try my luck at the tournament scene (got KO’d in sudden death first round), and to stand in line to pick up my copy of Super Smash Bros. Brawl at midnight. The crowd was hyped up and enthusiastic, and the tournament-goers were all good sports. I saw some wonderful homemade costumes so great that I had to snap a few photos:
I stayed up for hours playing the game last night, and did another huge marathon session today. This game is a marked improvement on the GameCube title in almost every way (no more sideways midair dodge? You’re killin’ me Smalls!), the online battles are absolutely wonderful, Subspace Emissary is the best single-player campaign they’ve ever offered (if you’ve ever played the Halberd level in Kirby Superstar, it’s kinda like that: long, epic, difficult, awesome; probably helps a lot that HAL Laboratories made both games)… I finally had to take a break to catch my breath. But you can be sure I’m up for taking on any challenger. Bring it, as they say.
Excuse me, but what was that you just said? Here I was, minding my own business writing entries for my highly successful award-winning weblog on the Internet, when you had to come along on your high horse and issue me a Smash Bros. challenge! Me, of all people!
Now please understand, Smash Bros. Challenger, that I don’t mean to brag when I say this, but when one is the best Smash Bros. player that ever lived, it would be unfair to himself as well as to his challenger if he tried to deny this simple fact of life. Suffice to say, I’m the best Smash Bros. player that ever lived.
I suppose I can relate with your situation. You’re a rookie, green around the gills, a newcomer to the whole video game scene, and you want to make a name for yourself. You played a few rounds of Melee and think you’re pretty hot shit with Sheik (but not Zelda? Man, learn to exploit the full range of your fighter!), and you feel like you’re in a position to take down the reigning champion. I get it, I really do.
It’s just that you’re a fool.
Do you really think you’ve got what it takes to beat me, Smash Bros. Challenger? Do you think talking the big talk about challenging me to a game of Super Smash Bros. Brawl makes you a man? I would laugh derisively at your brazenness if I felt like acknowledging your feeble attempts to look tough. You ain’t tough.
More importantly, do you think you’re the first challenger to saunter down the main street, hands at the holster? Plenty have tried, and you sure as hell don’t see them lookin’ you square in the eye right now, do you? Look all around you, and you’ll see the decaying bodies of thousands of other twerps who thought they could take on the best. That’s right, I didn’t clean up afterward. I left them all there as a warning to those who might oppose me in the future. You’ll get used to the smell.
Still disheartened by those lucky Japanese kids playing Super Smash Bros. Brawl over a month ahead of us, I thought I’d console myself with a little bit of the previous entry in the series, Super Smash Bros. Melee. This was the sparkling diamond amid a sea of GameCube coal. It came out less than a month after the ‘Cube’s stateside release, and I played it almost daily for a long time. Even after unlocking all the characters and stages and sound tests, I still kept playing. The game had an amazingly well-refined balance and complexity to it that made each experience unique. I quite literally saw something new every time I played that game. Though the occasional Super Mario Sunshine or Resident Evil 4 would momentarily attract my attention, I’d always come back to Melee. I played and loved the original N64 game, but Melee surpassed it in every way. Only in the past year have I seriously neglected the game, but it wasn’t out of lack of enjoyment. My hope was to approach Brawl from a fresh perspective, untainted by Melee‘s now antiquated graphics and control scheme. I want to be on the same play level as everyone else come release day. But since release day is now as far back as March 9th, I figured there wouldn’t be much harm in a little nostalgic run-through.
So I was sad to find that my save data was corrupted.
I guess six years is a long time to continually write and rewrite to a data file, but damnit, I had a lot of data! I had amassed thousands of hours (yes, thousands) of play time, fallen countless thousands of miles, and Link had racked up an impressive KO percentage. Kind of a bummer for all that to just disappear. Guess I’ll be making backups of such things in the future.
There, I said it. I’ll even go so far as to say it again:
There is no good reason for Super Smash Bros. Brawl’s release to be delayed over a freakin’ month after the Japanese release this week.
What have we been looking at all these months on the Smash Bros. Dojo? Screenshots and videos, every single one of them containing text or spoken dialogue in English. Clearly translation has been hand in hand with game development throughout the entire process. So how come Japan gets the game in January, and we have to wait until March? I wish Nintendo would offer explanations beyond “delays in the completion”. If the game’s coming out in Japan this week, it is finished.
When Melee came out on the GameCube back in December ’01, it had been a mere two weeks since the Japanese release. Both games had the option to switch languages. I can’t understand what the holdup could possibly be getting this game stateside.
Nintendo: I was willing to put up with a several-month delay, but this latest one doesn’t even make any sense.
Also: that last statement doesn’t actually mean anything, because I’m still going to buy the game when it comes out, so obviously I’m gonna have to put up with the delays. But that doesn’t mean I have to be happy about the situation.
A group of, let’s face it, insane Zelda fans at cameronbanga.com have decided to play straight through Ocarina of Time, Majora’s Mask, Wind Waker and Twilight Princess in the span of 48 hours! Go check out the live video feed! They’re also reading email during the event, so send them a message to show them your support, and let ‘em know who sent you! They’re also accepting money donations, and whatever they don’t spend on food is going toward Penny Arcade’s Child’s Play charity; if you’ve got any money to spend, Child’s Play is a great cause (I’ve talked about it in years past, they donate toys and video games to children in hospitals), and this is an awesome way to support a fine charity. But we can all agree that these guys are still a little crazy.
Crazy brilliant.
Please be aware that they sometimes say naughty things in the feed. I’m not gonna hold that against them, but you kids out there should tread lightly.
I’m not one to brag, but I consider myself to be something of an amazingly skilled artist (please note subtle sarcastic undertones). One day while bored at work (fixing computers doesn’t really tax the artistic muscles much), I noticed I had a large amount of twisty-ties at my disposal. Remembering that the characters in the excellent DS puzzle game Meteos were generally stick-figureish in design, I realized I could probably recreate one of them!
So I did! Press on to see the pic and revel in its artistic awesomeness!
Yeah yeah, this is another post about the Smash Bros. Dojo updates. Screw it, this one had some quality imagery.
We’re probably fairly well-acquainted with Kirby’s ability to copy his opponent’s powers, so at first glance this update may have appeared to be nothing new. But wait! New characters means new powers to copy and, more importantly, new looks to Kirbify! My favorite had to be Kirby as Snake, but there’s plenty of fanboyin’ to go around. Check him out won’t you:
MediaWise has released the latest edition of its Video Game Report Card, keeping an eye on various trends in the video game-playing and -selling industry. The 26-page PDF seems to mostly read as I would expect (a lot of kids are playing M-rated games and have little difficulty purchasing them from most retail outlets, parents don’t play games with their kids, kids and parents argue about how much they should play). But the statistic that disturbed me the most had to do with parents’ knowledge of the ESRB rating system.
Or lack thereof.
In collaboration with Harris Interactive, MediaWise conducted a “national survey of parents and children to determine the role of video games in their lives.” This survey found, among other things, that 72% of parents “know little or nothing about the ratings system overall and many could not identify the meanings of specific ratings such as AO (Adults Only) and EC (Early Childhood).” It goes on to state that twice as many parents said they understood TV ratings as those which understood video game ratings (54% vs. 27%)!
This sad state of affairs has bothered me for some time, but I didn’t realize it was quite this bad. The survey brings up a few possible causes, such as a lack of effort on the part of retailers to educate their customers, but I honestly don’t understand what’s so impenetrable about the rating system that makes parents so clueless about the whole thing. Is it that the labels aren’t exactly the same as the MPAA rating system used for movies? I don’t have any hard numbers on it but people seem to be pretty well-versed in that department. It’s not like this information is difficult to come across either. A very quick Google search for “video game ratings” yielded a handy guide from the ESRB themselves! Here it is in its entirety:
And in case you think even this is too difficult to find, every game sold in every store has an ESRB rating and explanation printed on the back of the box. Sure, the ESRB system isn’t perfect. The difference in maturity between 17- and 18-year-olds is probably not well-defined enough to deserve two ratings, and yet we have M and AO. The addition of an E10+ adds unnecessary complexity. But these concepts boil down to a damn simple buying guide: if your kid is younger than the recommended minimum age, or if the game contains specific content you find objectionable, you don’t buy them the game. Yes, even if they really really really wanna beat up hookers with baseball bats because their friends have the game and why won’t you buy it for me if their moms and dads bought it for them you don’t really love me I hate you.
Ahem.
The sad fact of the matter is that I know parents that won’t let their kids see an R-rated movie, but they’ll let them play an M-rated game. I personally don’t believe a violent video game will beget a violent child, but if you think your child isn’t mature enough to watch The Godfather, then they’re not mature enough to play it either. Don’t feel too bad about it though, I heard that game wasn’t much to write home about.